With 1 dead, having been partially ejected from the plane in air, and 8 wounded this would have been very bad for any airline. Not Southwest. Upon the safe landing of the plane and evacuating of the passengers CEO Gary Kelly got straight to work. All passengers were given free accommodation and travel, trauma counseling, a heartfelt statement from Kelly himself to the passengers, notes under hotel room doors reminding them they had 24/7 counseling services whenever they needed. Not only that but Southwest immediately pulled all advertising from social media. All passenegers received personal phone calls and emails as well as $5,000 with no strings attached and $1,000 travel vouchers for Southwest. Their team also kept running tabs on social media and other channels to keep update on what people were saying and sharing. As PR Daily stated "When The New York Times follows a disaster with the headline “Southwest pilot of Flight 1380 is Navy veteran hailed for her ‘nerves of steel'", you know you got your messaging right.". This was a terrible situation but with PR like what Southwest exhibited as well as the personal care it had shown to each of those passengers we may not have continued to see Southwest Airlines for much longer.
MM 3103
Sunday, December 15, 2019
Crisis Public Relations:
April 17, 2018 was a normal day for those passengers boarding flight 1380 from New York to Dallas. Until the unthinkable happens when a blade in the rotor of the left engine breaks loose causing to engine to explode mid-flight and sending a plume of debris up the fuselage shattering windows and causing the cabin to depressurize. Lucky for those aboard their pilot Tammie Jo Shultz, was a navy veteran pilot who was able to safely and quickly land the plane before more damage could be done
Monday, December 9, 2019
wild card: Social Media Influencers Vs. Advocates
Lets start with some statistics
70% of teenagers say they trust influencers more than traditional celebrities.
40% of people say they have purchased a product online as a result of seeing it being used by an influencer on social media.
49% of consumers rely on product recommendations shared by influencers for their purchases
72% of customers trust a business more after it is recommended by an influencer
Consumers Trust Influencers 94% More than Friends or Family When Making Shopping Decisions
92% of shoppers trust influencer reviews over classic ads and celebrity endorsements
33% of those participating in the survey admitted that social media influencers are their most trusted sources for shopping
43% of respondents said authenticity was the top reason to “trust” an influencer; 39% said the expertise of the influencer would make them trust the endorsement.
44% of all respondents said they have considered purchasing a product or service based on a social influencer post
24% said they have recommended a product or service based on an influencer post. -info here
So all this being said are social media influencers causing a decline in traditional PR or is this the future of it? lets take some examples such as Kendel Jenner. Most know her because of her sisters but some know her for her influence via social media. Two failed campaigns, two different campaigns she was hired for failed miserably first with Pepsi and her lopsided video fo her stopping a protest by giving a police officer a can of pepsi(which can be seen here) , as well as her endorsement of Fyre festival wich was a train wreck and a half. Do influencers truly care about the products, brands, companies they endorse or is it just a paycheck? Lets take Oprah...yes that Oprah, she was hired by microsoft to endorse their Surface tablet, sounds great, but the tweet she sent out about "buying 12 of them" cause she loved them so much was sent from her Ipad! Scott Disick was hired by BooTea, a company that makes powder for workout hsakes and such, to promte their protein powder and in a gesture of truly not caring posted a half-ass picture of himself with a bottle of the powder in a kitchen and instead of posting something he just copied and pasted their email instructions into his instagram post. This was almost exactly the same as when Addidas hire Naomi Campbell to endorse a pair of their shoes. She Much like Scott just copied the instructional email into an instagram post about the shoes, of which she wasnt weven wearing, she had them on her hands! These are big names, these are people who have worked in the limelight for years, so whats to say some influencer with a million followers who your company taps to endorse a product isnt just there for a paycheck and actualy enjoys your product. Is it more preferential for a company to grow and sustain its own advocates, a non-influencer whom actually enjoys thge product they post about, is it better for a company to breed its own community and get admittedly free advertisement rather than pay someone who uses social media a lot? if consumers like your product then they like it would it not be more beneficial and a safer bet to rely on regular PR and marketing or try to rely on a social media post that can be turned against you or taken from you for a slightly better paycheck?
Monday, October 28, 2019
Position paper 2 Breaches of ethics
In the vast world of gaming a couple things are always true. First of these are games are for fun, yes with the rise of ESports some people view gaming as a job, but it all stems from a joy of blowing up the bad guy or saving the princess or beating Mavis Beacon at her own typing game(yes im dating myself a little but whatever). The second truth is that gaming was built on an industry of "how can we suck as many quarters out of our players?" an these arcade cabinets were mostly aimed at children. Video gaming was originaly viewed as a childrens hobby until they came into the home in a big way with the release of the home console. Suddenly they became a hobby for all ages. Heck my 70 year old grandma plays video poker on her Nintendo Game Cube. Today video games are everywhere and not much has changed. Video game developers are still trying to get your quarters just in different ways. The large game developers have moved away from unlocking cool things in the games such as costumes or extra levels by completing various challenges in the game. With the advent of digital gaming developers have moved away from in game unlockables to downloadable content(DLC), season passes, or freemium battle passes. these allow you to unlock things of a bundle of those sweet, sweet quarters they have always wanted. The most predatory of these new practices are loot boxes or variations there of. Lets take the game Apex Legends made by the developer Respawn Entertainment they released a special item for one of the playable characters in the game and you can get it as 0.1% drop from a loot box you earn or spend an estimated $112 to buy loot boxes for a chance to get a digital axe that a character can use.....WHAT!!! Yea. You heard that right, these loot boxes sound a whole lot like something else that children are barred from....oh what was it.....oh yea GAMBLING! Now im a father of a wonderful young boy, who at the time of writing just turned 6 recently, who greatly enjoys video games which is not that big an issue as I also greatly enjoy gaming, but i tend to not let him play games that require loot boxes. Now a lot of these games that have loot boxes tend to be "Free" to play but in actuality they are free to start, you can download and play the game with initially dropping any money but you get stuck at some point where you are missing out on cool costumes, special weapons, abilities, or even early access to new levels because you decicded you are responsible and dont want to drop a lot of cash on silly intangible things but you will always wonder and thats where these companies place their bets. The developers who make these loot boxes just wait because there is always holdouts who eventually give in via enticements or peer pressure. Another good example of these loot boxes encroaching on the goodwill of the consumer are publishers like activision, when they release Call of Duty: Black ops 4 there were no hints at loot boxes or predatory practices. Fast forward to a few months after release they added in loot boxes locking new weapons, weapons skins, and new characters that are only accessible behind the pay wall that is loot boxes leaving some younger players or those without a well to do credit card high and dry making them grind through hours of gameplay to get one box whereas those with deeper pockets just click a few buttons to get multiple boxes in seconds. Now i dont agree with game altering items, abilities, weapons,E.T.C. in loot boxes but im alright if things like costumes are there because they are not super relevant to the rest of the game. A couple examples of this are the ever fabled Fortnite nad Overwatch, released by Epic Games and Blizzard software respectively, have used loot boxes in a good way yes they make millions of dollars off of Fortnite's battle pass and Overwatch's loot boxes but neither locks off any game or puts non paying players at a disadvantage. The payed content in these games is purely cosmetic in nature, they do not alter game play in anyway and some can be earned without paying any money at all. So at the end of the day these practices, with a few exceptions, are in my opinion predatory in nature and feed off of their player base's need to keep up with the joneses.
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